
Tzeentch Chaos Spawns. The results of cruel experimentation through the added powers of making a deal to working with Tzeentch. When mortal followers are given power the ones that don't make it through end up like this from not overcoming the mutations. Weak and untelligent. Creatures that don't have what it takes to survive and only serve to take hits for his forces.
Description[]
To mortals that make deals with Tzeentch seek with ambition for knowledge of the arcane arts for magic and psychic abilities. Or knowledge to expand and capture places for purposes of finding the best psykers that can end up being his pawns and save others perhaps. The Chaos God of Change is an untrustworthy one and at the same time believable to be trusting with his promises that make it all more alluring, later turns out to be lies.
Magnus The Red and his Rubric Marines known as the Thousand Sons found this shocking when Tzeentch had the Rubric Marines be given more power to accelerate the gene mutations all just to speed up the process through his trolling methods into changing the pace of his forces work forth to finding knowledge he expects would benefit for himself and get much smarter from it.
They mainly use strategy and trickery to defeat their enemies. Attacking from afar with spell attacks is their preference as to not face the enemy in direct combat to avoid casualties. Forces of Tzeentch will retreat if the battle is proven to be a dangerous threat for them.