Flying Dutchman is a anti hero and anti villain from Spongebob Squarepants.
The P Team/B Team Storyline[]
Blackpool[]
Flying Dutchman quits the Templar Orders and joins Slade's team.
Flying Dutchman debuted as an ally/reformed villain to the Star Alliance members. Like Slade's Ensemble members, Flying Dutchman finds Black Star and makes an allegiance with him.
Future Warfare[]
He joins Slade and his crew once more into the future with the B Team and Team Free Will to aid in preventing a future like they've seen here.
TGTTA 2[]
The Dutchman once again works with Slade and his crew to defeat Eboard Thawne who has recruited some of Slade's and Bender's old adversaries to defeat them. He is part of Slade's Crew with their entertainment establishment. When The Joker showed up on Slade, Anti Cosmo and Hades, Hades thought that the Dutchman let his soul go free, Thought he didn't as The Flying Dutchman actually met Harry Wells and brought him to Slade who was hunting down Thawne.He along with the other members of Slade's meeting to discuss their attack that Thawne committed on them and his theft of a precious item that Slade and Anti Cosmo claimed in a past adventure. He agrees to use his ghost ship as a method of time travel with Slade's other chronoskimmer and believes that Thawne is bringing back the dead for his legion as his collection of souls is dwindling.
The Flying Dutchman travels with Slade and his team to 2010 to follow Thawne so Slade, Hades and Anti Cosmo can get their past selves and Eddy to help them out. He equips his ghost ship and the chormoskimmer and steers the team there though he does damage the ship a bit. He alongside Manray and Harry learn from Eggman and Cortex about Joker abducting the 2003 Teen Titans and getting some infomation about Dr.Alchemy who Harry, Slade and Anti Cosmo encountered. Both him and Harry both know Joker won't kill them since The Flying Dutchman would notice.
He keeps at steering the ship until Deathstroke shows up and forces him and Harry to hold their ground against them until Anti Cosmo and Technus can fix the power
Flying Dutchman joins up with the heroes to attack Joker's teammates and is reserved to attack foot soliders while the rest go through he with many other villains rescue Twilight and Rick from FANG and Bison.
Slade, Leonard, Celes and Lisa are all out cold having took quiet the hit from Uka Uka's attack and an pink blob like creature looks down hungry on them, and sets his antennae to turn them into chocolate until The Flying Dutchman tells him not to eat them as he will rain hell on him if he does. Slade finally recovers from the blow and recognizes him as Majin Buu which surprises his team. Slade mentions that he learned about the Dragonball Universe from Gohan and his interactions from The Disney Angels which allowed to know about Buu.
The Flying Dutchman manages to bring his ghost ship up to take the team to where Toffee is currently residing. Toffee has expected their arrival and this is when Celes approach's him and threatens him to send Buu back to his timeline. Toffee just sics NOS-4A2 on her and Mandarin joins with Leonard and Lisa working against them both with their guns respectively.
Countdown To Chang's Guide To The Galaxy[]
Chapter 4[]
The Flying Dutchman arrives with his ship to pick up Slade's crew with Bob and Bowser in turn to get the crew with his Grave Ship. He is introduced to Marcy as he wasn't part of the team when Marcy got involved against Toffee and Bill. On Slade's orders he takes the ship to Townsville so they can find Blissina.
Despite his ship being a haunted ghost ship, The Flying Dutchman is still found by The CSM and his forces, and The Dutchman easily takes care of the most of the forces going after him with his great power and all.
Hopkins manages to have the With The Chronotron Denotators set off which forces the crew to flee off for the time and this has Both him and Hook set a new course
Chapter 5[]
Flying Dutchman is given orders by Slade to head to the Iceberg Lounge to meet Penguin, though he ends up having to take on Homelander as well as revealing to the heroes that Homelander is tracking them once again. As he's a ghost this confuses Homelander who doesn't know how to fight a ghost. Homelander takes another direction respectfully after being scared by The Dutchman
He arrives at the Iceberg Lounge and opens up connections for the others to Slade. This is done to give him the info given out by Cobblepot, then he covers his allies's escape from A-Train and Homelander with Celes. He knows what HIM and Hades want them to do and go and stirs a location to of all places Halverston and Area. Which was where Anti Cosmo and Bender were at a bit ago and the two are apprehensive as Slade tells them. The Dutchman isn't surprised referring to what AC and Bender did there to find the Zaragoza Girl.
Chapter 6[]
He goes to pick up Cleo and Hero and bring them to where everyone and then helps Slade, Bob and Manray get to Johto to find Bender and Anti Cosmo as well as their group to get to Halverston and Area. He also finds Him and Hades who have arrived to claim the souls of those who escaped the underworld and are working for CSM.
Finale[]
Flying Dutchman helps repel the alien invasions with the other members of Slade's empire. Using his ship, he transport everyone around to their respective worlds until arriving in Veilstone City
Using his spector nature, he tries to fight the Time Eater with Harry, Wile E and the others to make sure Slade, Bender and Anti Cosmo can get to the CSM and his primal legendaries
He then presents the souls to Hades and HIM claimed by the others to take back to the underworld before leaving with the others back to Slade's continent.
Chang's Guide To The Galaxy[]
Chapter 5[]
Flying Dutchman joins Bowser and Luan in their side of Slade's orders, it was revealed that he was part of who stopped The Chairman back at Haunted Island and had him distracted while the others were busy. As Luan gets the crew one by one to join their mission He informs the crew of Bean's whereabouts and situation in that Dagmar is trying to reclaim her and her friends
Upon Luan and the gang succeeding, he uses his ship to bring the others back to the manor and goes after The Chairman and his ghost army himself to lure them off from Slade's manor, in turn Slade places him on ghost inspection in case Chairman has anything up his sleeve
Chapter 6[]
With Slade's other associates, The Flying Dutchman spies on Belos and the others' plans for The Draining Spell to use on as part of his, Horner and The Blot's plans to get rid or control magic.
He stealthfully finds out about The Chairman getting in contact with other ghosts to help out his plans against the heroes and to banish more than just Molly and Scratch to the dimenison they have for ghosts like Scratch
The Flying Dutchman reports this to Slade respectfully to get Libby to work on a way to save them respectfully with Bender, Anti Cosmo and Slade.
Chapter 7[]
Flying Dutchman reports to the others about what Slade's group found on Belos's plans. He and the others remeet with the group and lead them to Hexside to save Team Free Will. Flying Dutchman decides to go after the Chairman and banish him completely joining Libby in this.
Chapter 8[]
Flying Dutchman brings Libby to help deal with The Chairman and they use what Libby did with Molly to do so and deal with Jinx. They save Molly and Scratch and banish Jinx and The Chairman
Finale[]
Flying Dutchman and Slade's crew take care of the rest of the fallout outside The Boiling Isles while Slade, Anti Cosmo, Harry, Celes and Jessie go to Eclipsa and Globgor's ceremony
Greatest Universal Horror Show of Circus Gothica[]
He is summoned by Slade to help deal with Freakshow and his forces and he holds a meeting with him at his Graveyard so they make a plan to deal with and Counter Freakshow. He is the one who analyzes this and hands what he knows to the others and uses his Ghost Ship to return them back to the others and helps the others settle on their journey to Big City
Afterwards, he and the other ghosts take the remaining lead against Freakshow and his armies all the while helping keep the Diasteroid from striking. With Freakshow's defeat, he and the others depart afterwards.
Fire Rebellion Storyline[]
Fire Rebellion: The Search for Rarity[]
TBA