Thread:Menslady125/@comment-8628338-20180104201202

Next up lets talk about the powers of all the important members of Nazarick.

Ainz Ooal Gown: ... You know I'm just gonna leave this link here http://overlordmaruyama.wikia.com/wiki/Ainz_Ooal_Gown/Abilities_and_Powers, to a page telling his powers and abilities. You can basically write a BOOK on all the powers Ainz has. Most notable, however, are the following. Spells: Knows powerful top tier spells from all elements. [Fly] allows flight. [Black Hole], creates a black hole. [Time Stop], stops time. [Grasp heart] Destroys opponent's heart instantly, one hit kill. [Cry of Banshee] instantly kills everyone in the effect radius. Can resurrect people (via several ways) [Fallen down] A super tier spell that basically fires a massive Death Star level beam of energy from the sky, that destroys a huge area. Has a cool down of about 30 minutes, but no mana cost. Abilities: [The Goal of All Life is Death] A special racial class skill, capable of being used only once every 100 hours. Basically creates a 12 second window, during which instant kill spells (Grasp Heart, Cry of Banshee, etc.) ignore things like racial abilities, immunities, and resistances. This means that anything hit by a Death element spell, will die no matter what. [Aura of Despair level I, II, III, IV, and V] ◾ Despair Aura I: Has a chance of causing Fear. Fear referred to an abnormal status of being afraid, which inflicted a penalty to all actions. Besides inflicting fear, it could reduce the stats of its victims. Normally, Despair Auras would not have an effect on the level 100 NPCs, but when equipped with the Staff of Ainz Ooal Gown, its effect is strengthened. ◾ Despair Aura II: Has a chance of causing Panic. Panic was a more severe version of Fear, caused by stacking additional Fear effects on each other. Anyone afflicted by that status would want to flee the ability user at all costs ― in other words, they would be unable to take any combat-related actions against that person. ◾ Despair Aura III: Has a chance of causing Confusion. This can only happen unless the target does not have any recovery measures prepare. ◾ Despair Aura IV: Has a chance of causing Insanity. Insanity was an extremely annoying bad status, being a permanent version of Confusion. It could not be removed without magic from a third party. ◾ Despair Aura V: Has a chance of causing Instant Death.

Battle Gear: Ainz has some insane gear, though it has never been properly explained. But here are what is told about. Wish Upon a star: A ring which allows him to grant wishes, to a certain extent. This means healing status effects, or resurrecting people. Staff of Ainz Oaal Gown: The only one that matters. The most powerful staff in all of Nazarick, and the guild weapon of Ainz Ooal Gown. It can summon powerful elementals, strengthens Ainz's spells by a huge margin, reduces cool down and mana cost of spells, and who knows what else.

Weaknesses: Ainz's biggest weaknesses are against Fire and Holy type magic, however he does posses spells that can reduce the damage from them. He can nullify all low level physical, and ranged attacks (bullets and arrows).

NOTE! Despite being incredibly powerful, Ainz is a SUPPORT player. He can do insane offensive magics, but it is when he buffs others that he is at his strongest.

Shalltear Bloodfallen: Once again, gonna leave a link. Just read through the Active abilities. Most of them can be seen in the Anime episodes 11 - 13. http://overlordmaruyama.wikia.com/wiki/Shalltear_Bloodfallen/Abilities_and_Powers Shalltear is able to regenerate, gain power from the blood of her enemies, is a holy magic caster (despite being a vampire), and a valkyrie type warrior. She can create a copy of herself, made out of pure light, and summon an army of minions.

Battle gear: Spuit Lance: A lance which steals the enemies health and heals her, with every successful hit. Extremely powerful weapon damage wise to boot. Crimson Armor: Most likely made out of Adamantium or something harder, and thus gives extremely high level resistance against physical damage. Resurrection totem: If falling in battle, a Resurrection totem is activated, which causes her to be revived, with full HP, but her MP is not healed.

Weaknesses: Honestly, non. Only way to defeat her, is to kill her quickly as possible. This has to be done twice, due to her Resurrection Totem.

NOTE: EXTREMELY DANGEROUS AGAINST MYOTISMON!

Gargantua: Very strong physically, can tank insane amount of attacks, capable of throwing very very big rocks, incredible distances.

Cocytus: Cocytus is extremely powerful warrior, capable of slicing down a fortress in a single swing of his best sword. He uses ice in many different ways during battle, making floor slippery, creating walls, freezing his enemies, etc. His Frost Aura has several effects. It slows down the opponent, saps their stamina, causes moderate damage over time, and these effects grow worse over time.

Battle Gear: He has 21 different weapons, the strongest of which being The God Slaying Emperor Blade.

Weaknesses: Surprisingly low defense, and I guess weakness to fire, with him being an insect and ice type.

Aura Bella Fiore: Aura is a beast master, and can thus manipulate beasts and monsters, even semi intelligent ones (looking at you, Godzilla and King Rex). She mostly uses a powerful bow and a whip, when fighting alone, but this is very rare. She usually has a large number of powerful monsters with her, and can assist them with mental effect spells, or disable her opponents with them. Her Bow can fire special arrows, tipped with different poisons, fire, explosive, etc. Notable Active skills: Breath composition (ranged): It's a mind affecting skill that can induced terror to a target. When combined with her ranger abilities, Aura is able to invoke her breath effects on a single target up to two kilometers away accurately. ◾ Erase Presence: Makes the user undetectable. ◾ Galactic Shot: A special shot with her bow which is unavoidable. ◾ Immovable Binding Force: A full paralysis on a single target, that is permanent. ◾ Rain Arrow: Fires a downpour of arrows on an area. ◾ Shadow-piercing Arrow: An arrow combined with this skill can immobilize the target if the arrow hits the target's shadow. ◾ Sky Eye: A long-range skill that permits its user to watch a scene from afar.

Weaknesses: Honestly, not that many, though she is the second weakest floor guardian.

Mate Bella Fiore: In most cases, Mare casts spells that support his fellow companions or control nature. However, Sebas mentioned that Mare's stats can compete for first and second place with Shalltear. Also, the known approximate statistics of Mare are quite balanced in both physical and magical aspects. He can control the earth, causing earth quakes and waves of earth. He can heal, protect, and use plants as weapons.

Weaknesses: Mare is pretty cowardly, but other than that he doesn't have any flaws.

NOTE! The heroes cannot kill neither Mare or Aura, unless they are okay with killing children. The two of them are 76 years old, but in elven years that is around 13~.

Demiurge: Demiurge is a very tactical fighter, but at the same time merciless and effective. He is well balanced in all the abilities, and is best at commanding others. Notable Active Skills: Aspect of the Devil: Hellfire Mantle: A spell that causes a roaring flame to blaze up from the ground, and a massive shockwave to erupt from Demiurge. ◾ Aspect of the Devil: Archdemon’s Wrist: A spell that causes a devil’s wrist to be expanded multiple times. It can then be used as a weapon. ◾ Aspect of the Devil: Razor Sharp Claw: A spell that causes the devil’s claws to become elongated, stretching beyond eighty centimeters. They can cut through almost anything. ◾ Aspect of the Devil: Tentacle Wings: A spell that causes abnormally long wings to sprout from Demiurge's back with feathers sprouting from them. Evoking the appearance of tentacles, he can then launch them as strong arrows capable of easily piercing steel. ◾ Aspect of the Devil: Celerity of the Tengu's Fan: Creates a powerful gust of wind, capable of leveling buildings. ◾ Dimensional Lock: This was a type of skill which can only be specifically used by the highest ranking devils or angels. It renders teleportation and transfer magic unusable. ◾ Flames of Gehenna: A spell which creates an illusion, spitting tongues of crimson flame towards the sky. The wall of illusionairy flames sway like a veil and encircles an area like a girdle. ◾ Frost of Judecca: Freezes an enemy. Time-based skill, not ice. ◾ Hellfire Wall: A spell that creates a wall of black flames surrounding everything within the victim's range of view, leaving them trapped. It causes no physical damage but incinerates the soul instead. ◾ Meteor Fall: A tenth-tier spell which causes a falling meteor to fall from the sky with shimmering light which blinds onlookers temporarily. The meteor ripped through the air and hit its intended target that creates a burst of explosion afterwards upon contact. It causes straight up massive damage.

Passive abilities: Command Mantra: Demiurge can use his Arch Devil nature, to force all but the strongest of will (ergo, humans, dogs, ponies, etc.) to his control. He can use this ability to make friends attack friends, etc.

War Gear: Armageddon Evil Statue: A one time use statue capable of summoning massive demon armies at once.

Weaknesses: Well, he is an Arch Devil, so I think Angewomon/Seraphimon could prove a match. Other than that, it doesn't really matter how you attack him.

Victim: Victim is the weakest NPC in all of Nazarick, and is a one trick pony. By sacrificing its life, Victim does something special. The wiki wasn't sure what this was, but I have this strong feeling in the back of my neck, that it allows Victim to fully resurrect all the NPCs in Nazarick. Lets call it, Divine Mass Resurrection.

Albedo: Albedo is defensively the strongest NPC in Nazarick (and by a huge margin). Her elemental resistances are super high all around, and her physical resistances nullify almost everything. She possesses several defensive skills, that allow her to reflect attacks back at the opponent. Her Walls of Jericho ability, grants huge defensive buff to her and her allies. War Gear: A huge Axe: Nothing said about it, but she can swing it fast and hard. Hermes Trimegistus: A special black suit of armor, with insane defenses. The armor allows her to tank three attacks without taking any damage. After the third hit, the armor breaks however.

Weaknesses: Nothing that would help to defeat her. She is in love with Ainz, and mostly is more concerned in protecting him, than herself and the others. Which is probably a good thing.

Sebas Tian: Sebas is a close combat fighter, and basically fights with martial arts, and some decently powerful Ki attacks. He can heal himself and others, and can even beat Cocytus in a 1v1 battle. Notable Skills: Intimidation: Strikes fear into the hearts of the enemy. Someone at low level, can die from this. ◾ Iron Skin: Hardens the user's skin. ◾ Hand of Puppeteer: Use Ki to make a target unconscious and obey the user. Activates by touching the target's forehead.

Yuri Alfa: A brawler by fighting style, and that's about it.

Lupusregina Beta: A tank and a healer, plus her werewolf body allows her to regenerate from brink of death twice, unless silver weapons used.

Narberal Gamma: A magic user, capable of transformation, mostly uses very powerful lightning magic.

CZ2128 Delta: An assassin using several different types of scifi guns. Very good at stealth.

Solution Epsilon: Assasin who uses several different poisons, and is able to store items in her body. These include potions, spell scrolls, weapons, and hostages.

Entoma Vasilissa Zeta: Can mostly summon massive insects to fight for her, use an insect firing Gatling gun. Can summon low level elementals of several type. Can spew spider webs and swarms of flesh eating flies from her mouth. 