Pala (Running Man Animation)

Joining against his will, Pala became the representative of the Empa tribe. He first appeared as the only competitor who fell asleep at the beginning of the opening game, only to wake up and catch up with the others.

Armed with a cane that has a glass vial on top, he carries any concoction he mixed through his Alchemy. When it comes to trouble, he's the one who heals his teammates.